![]() ![]() ⚡ Decorations now cost a small amount of wood instead of planks.⚡ The time between incoming Orders was decreased slightly.⚡ Trade Route costs have been increased slightly.⚡ Fishmen Outpost’s Poisoned Food effect now triggers after 180s and has a lower chance (25%) of killing a villager.⚡ Increased the Drainage Mole’s initial attack time to 180s.The Drainage Mole now only appears in Forbidden Glades.⚡ Buildings requiring Fertile Soil no longer appear in drafting when playing with the Barren Lands modifier.⚡ The first blueprint reroll now costs 0 Amber, with subsequent rerolls going up by 5 each time.⚡ Tuned the overall blueprint RNG to promote more camps and basic production buildings mid-game.⚡ Increased the base amount of blueprint choices from 2 to 3, and moved the +1 upgrade to be unlocked earlier in the game.The first-ever Community Vote is now live in-game! You can check it out in the game’s main menu and help us decide which big feature will be implemented first!.⚡ Added an Alerts section in the settings window, where you can customize which notifications you want to see during gameplay. ![]() Added a Graphics Quality option to the settings.Added 4 new themed decorations (unlockable through completing the new Deeds).Added 4 new Deeds to the Obsidian Archive.Bone Tools – Gain Infused Tools every time a villager leaves or dies.Overtime – Bonus to global production speed but villagers have a small chance of dying every 60 seconds.Lost in the wild – Gain a villager for each discovered Glade.⚡ Uncontrolled growth – Newly discovered resource nodes have more charges.Crowded Caravan – Each newcomer group has additional villagers.⚡ Hidden from the Queen – Impatience doesn’t grow when villagers leave or die.⚡ Ritual of prosperity – Newly discovered resource nodes have more charges but each time you uncover a glade some villagers die.⚡ Black Market – Gain additional Trade Routes, but Impatience grows faster. ![]()
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